Star Ocean
Original title: Star Ocean
Platform: Super Nintendo Entertainment System
Region: Japan (Translated)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game, Fantasy
Gametype: Translated
Release Year: 2003
Players: 1
Translated by: DeJap Translations
Version: 1.0
_________________________

If you've played Star Ocean: The Second Story, you've pretty much got the idea behind Star Ocean. This isn't a knock against either game, though; it's more of a testament to how groundbreaking the original was. Er, is. You've got the same basic combat system, along with lots of skills that can be leveled up, and a whole crapload of mostly-useless items. Private Actions are also possible, where you hit a button before you go into a town, and your party splits up to explore the town individually. In the end, though, it just ends up as a way to have even more people to talk to in town. Though it has a use or two.

The combat's very different, though. All the action takes place on one non-scrolling screen. This eliminates a lot of running around like a dumbass from the second game, and makes the battles a lot more strategic. This also makes the "run-behind-the-enemy-and-then-attack" maneuver invaluable, as there seem to be a lot of enemies that block all your attacks from the front. Of course, in the second game, all that move did was suddenly make you run around in circles instead of, you know, attacking.

I know, comparisons in reviews suck. Especially if you have no idea that a Star Ocean 2 (or 3!) even exists. But really, Star Ocean is a great game with beautiful graphics and music by The Man, Motoi Sakuraba. It has one of those "hey, if you're not at a certain level right now, you're going to be slaughtered here, but oh wait, you can't go back to previous areas from this point so you can level up" things going on at the end, but up until then it's great.

Translation Description:

Much, much better than the last patch, this is for all intents and purposes a complete translation. However, there are a few things missing (Yes/No balloons, elemental icons) and as such it's not yet a truly "Complete" translation. Another patch should be out in the future that resolves all these issues.

Tips:

Oracle Room
After you have beaten the game, reload your saved game and have somebody use the Oracle specialty. You will be sent to a secret area. Each door takes you to a room where you can talk to members of the game's development staff. To exit, take the passage on the lower left or right corner. The lower right corner will take you to the Revorse Tower. The lower left corner will take you to Tatoroy.

Seven Star Ruin
After beating the final boss of the game, use the oracle skill, and go through the south-west door.  You'll end up in the Tataroy arena. Now go one step up, to arrive in the Seven Star Ruin. This secret dungeon has 30 levels and no save points.  It contains super hard enemies, and a even harder boss.  At the bottom is some of the best items in the game.

Reviewer: Spinner 8
http://www.romhacking.net/trans/452/
