Shin Nekketsu Kouha: Kunio-tachi no Banka
Platform: Super Nintendo Entertainment System
Region: Japan (Translated)
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up, Side-Scrolling
Gametype: Translated
Release Year: 2002
Players: 2
Translated by: Aeon Genesis
Version: 1.00
_________________________

Well, what can I say about this game? Well, for starters, it's the sequel to classic(!?) NES game, Renegade. Now, before you start running, let me say that it's waaaaaaaaaay cooler. For starters, the plot line is a lot more involved, there's no doors that take you back to the beginning of the game, and there's profanities all over the place. Yeah, I thought that would get your attention.

The game is kind of like West Side Story (or Deuce's Wild for the uncultured) meets Double Dragon.You play through the game as the "protectors" of two Japanese High Schools  Riki and Kunio (and eventually two other folks), and they've been thrown in jail for something they haven't done. Naturally, you have to break out of your cell, and you of course do this by beating the piss out of everyone that isn't you. You spend the rest of the game beating the answers to why you've been framed out of all the hoodlums you encounter. Add a motorcycle chase towards the end into the equation, and that's the gist of the game.

The game play is straight-forward (it has nothing that hasn't been done before in the first Double Dragon game), but it's still fun nonetheless.

Translation Description:

What's to say? This is the work of Gideon, and it should go without saying that everything is translated with no errors or glitches that I encountered. The language of the script is a little coarse, but given that it's a Kunio game, it's probably coarse in the Japanese version as well. Anyhow, another job well-done by Gideon.

Tips:

Password Cracks

The passwords in Kunio Tachi no Banka consist of Four digits. The first and third digits is the game's stage.  Here's the a list of all the passwords for each level. The second digit is used for the Bike Stages. In order to go to a Bike Stage, the first and third digit must be 0s, while the second digit must be one of the following numbers. The fourth and final digit is to determine the difficulty level. Even Numbers are for Normal Mode (0, 2, 4, 6, 8), while Odd Numbers (1, 3, 5, 7, 9) are for Easy Mode. This is quite meaningless if you try to go to any scene beyond the first conversation with Sabu, as the game will always be in Normal.

1X0X 00-Reset
2X0X 01-Beginning of the game
3X0X 02-Entrance to Cell
4X0X 03-Vs. Gouji
5X0X 04-Cell 1
6X0X 05-Hiroshi visits
7X0X 06-Cell 2
8X0X 07-Escape
9X0X 08-Vs. Cops
0X1X 09-Title Screen
1X1X 10-Vs. Takayama
2X1X 11-Entrance to Nekketsu
3X1X 12-Swimming Pool
4X1X 13-Nekketsu High School, 1F-3F
5X1X 14-Vs. Taiki
6X1X 15-Entrance to Hanazono
7X1X 16-Hanazono High School, 1-3F
8X1X 17-Roof of Hanazono
9X1X 18-Vs. Ryuuta
0X2X 19-From Hanazono to Amusement Park
1X2X 20-Amusement Park 1
2X2X 21-Caraban
3X2X 22-Park 2
4X2X 23-Jet Coaster
5X2X 24-Park 3
6X2X 25-Cart Tracks
7X2X 26-Vs. Shinji
8X2X 27-Bike Cinema
9X2X 28-Docks
0X3X 29-Warehouse
1X3X 30-Warehouse 2
2X3X 31-Warehouse 3
3X3X 32-Vs. Shinji, Round 2
4X3X 33-Conversation
5X3X 34-Docks
6X3X 35-Bike Cinema
7X3X 36-Vs. Joe and Lisa
8X3X 37-Conversation
9X3X 38-Vs. Kinji
0X4X 39-Pub Exit
1X4X 40-Pachinko Parlor
2X4X 41-Vs. Hitmen
3X4X 42-Inside Parlor
4X4X 43-Vs. Misuzu
5X4X 44-Inside Parlor 2F
6X4X 45-Conversation with Sabu
7X4X 46-Outside Parlor, Bike Cinema
8X4X 47-Bridge, Lake
2X5X 48-Cave
3X5X 49-Villa Entrance
4X5X 50-Inside Villa
5X5X 51-Basement
6X5X 52-Inside Villa 2
7X5X 53-Vs. Misuzu, Round 2
8X5X 54-Inside Villa 3
9X5X 55-Conversation between Ken & Sabu
0X6X 56-Vs. Ken
1X6X 57-Vs. Sabu
2X6X 58-Ending
050X 59-Bike Stage, Park to Warehouse
060X 60-Bike Stage, Warehouse to Pub
070X 61-Bike Stage, Pub to Pachinko Parlor
080X 62-Bike Stage, Pachinko Parlor To Bridge

Reviewer: wraith
http://www.romhacking.net/trans/598/
