Megaman X
Platform: Super Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1994
Developer: Capcom
Publisher: Capcom
Players: 1
_________________________

THE JOURNAL OF DR. CAIN

April 10th

I can't believe what I found! Several meters below the surface was the remains of a lab. Although most of the lab was damaged, I did manage to find papers that indicate that it belonged to the famous robot designer, Dr. Thomas Light. I've begun to review what is left of Dr. Light's notes and it looks like he was onto a major breakthrough.

April 14th

Today I met "Mega Man X". Not simply a robot, Mega Man X is something totally different. Light has given him the ability to think and make his own decisions. At times, Mega Man X seems more like a man than like a machine.

November 22nd

With Mega Man X's help I have completed my first "Reploid". Although I don't completely understand how all of Dr. Light's systems work, I was able to make some minor modifications and the Reploid seems to be functioning perfectly. His strength and intelligence seem limitless and he is fully able to make his own decisions. In fact, we got into our first argument. How intriguing!

January 3rd

The new reploids have been running off the assembly line for several weeks. It's amazing how easily they have been able to adapt to even the most difficult jobs. It still is a bit odd to see them working side by side with humans, but everyone seems to be happy to accept them.

February 16th

Three reploids went "maverick" today and injured two people before they were stopped. This is the third instance of this type of behavior and I still have no idea what is causing it! There is some talk about stopping the assembly of any more reploids, but I don't think it will happen. Maybe we've become too dependent on them....

The council has now decided to set up a group of "Hunters" to destroy any maverick before it can cause injury. The reploid named Sigma has been assigned to lead the Hunters. Sigma is one of the most intelligent reploids I've created and contains my latest circuit designs. His systems should be immune to any problems.

June 4th

My worst nightmare has just come true. Sigma went maverick today and took most of the other hunters with him. His motives are unclear, but it seems that he "decided" that humans are inferior and limiting the growth of the Reploids. For that reason, he decided that all humans should be eradicated.

Most of the population is in hiding or trying to flee the city. I'm not sure how long we can hold out against Sigma's forces. I fear I have built the Reploids too well.

Mega Man X is taking the news of the war very personally. He wants to join ZERO, the new leader of the Maverick Hunters, when he goes after Sigma. I'm doubtful of their chances, but I won't stop him. Something has to be done....

--From the SNES Mega Man X instruction manual.

Overview:

This was one of the best games ever made for the SNES. Mega Man X took full advantage of the capabilities of the SNES in the realms of graphics, playability, sound, and controls. It was very simple to play, yet hard to master. Like most Mega Man games there were plenty of secrets to find and lots of weapons to gain (from the sub-bosses of course).

This was also the first game that had Zero. Zero is another robot based on Mega Man X's design who helps in certain parts of the game. Any Mega Man fan should certainly play this game in the series along with Mega man X 2 & 3. 

Directions:

Like most Mega Man games you must lead Mega Man through many sub boss levels in order to get to the head boss. In Mega Man X it is no different.

Controls:

A Button Dash
B Button - Jump
X Button - No use
Y Button - Use selected weapon
L Button - Cycle weapon list
R Button - Cycle weapon list
Start Button - Pause/Unpause, bring up start menu
Select Button - No use

Tips:

Misc. Passwords:
Select the password option at the title screen and enter the following in the 3X4 grid, inputting the password from left to right, starting from the top left corner:

S8441 2176 4423 
4 Sub-Tanks, All Turbo Hearts, All  Upgrades, All Bosses Defeated

5724 8418 3588 
All 4 Subtanks, no armor, no weapons, no hearts

2653 3858 7584 
All 4 Tanks, all heart tanks, and all bosses defeated.

8447 4666 6156 
All abilities, heart tanks, sub-tanks, all  bosses defeated, Zero's buster

6624 5468 8588 
All armor upgrades, subtanks

4723 2486 1324 
All Bosses Defeated-No Leg/Body/Helmet /Buster/Heart/SubTank

4653 4688 7884 
All bosses defeated 2 turbo hearts 2 subtanks

2137 3188 8121 
All bosses except Boomer Kuwanger  and Sting Chameleon dead.

2556 2582 7114 
All bosses except Sting Chameleon dead.

8441 2176 4423 
All Items All Bosses Defeated and Hadoken Fireball

3676 4667 5148 
All powerups and armor upgrades, all  bosses beaten the first time through.

3748 8612 5524 
All Subtanks & Hearts, NO Armor & Weapons

6485 1146 2321 
All Upgrades No bosses Defeated

5583 4618 5824 
All Upgrades, All bosses defeated, 1 turbo heart.

4423 8832 7824 
All Upgrades, Chill Penguin Defeated, Storm  Eagle Defeated

8141 2136 4426 
All weapons, sub tanks, hearts, and levels completed

4764 8768 7748 
Arm Capsule only

5147 8437 4536 
Armored Armadillo defeated

7374 2268 6281 
Beat the top half, and have collected the power  ups on the top half.

4764 5788 3748 
Body Capsule only

5151 3427 4261 
Boomer Kuwanger defeated

5286 7136 5124 
Chill Penguin and Storm Eagle dead.

4768 7258 1871 
Chill Penguin Defeated

5337 5377 4171 
Chill Penguin, Storm Eagle, and Flame Mammoth dead.

2147 5277 1281 
Chill Penguin, Storm Eagle, Flame Mammoth, and Spark Mandrill dead.

6431 5168 8171 
Chill Penguin, Storm Eagle, Flame Mammoth, Spark  Mandrill, and Armored Armadillo dead plus slide ability and head capsule.

2656 5112 3164 
Chill Penguin, Storm Eagle, Flame Mammoth, Spark  Mandrill, and Armored Armadillo dead.

7431 3842 8523 
Everything unlocked except no beaten Sigma

8437, 2788, 8161 
everyone accept sting chameleon defeated, 6 heart  tanks, 3 armor upgrades, and 3 sub-tanks

8441 2336 2421 
Everything obtained except Leg Capsule

3733 6838 8744 
Final Sigma Level/Last Battle

1764 1488 7748 
First mini-level beaten

1573 5232 7264  Flame Mammoth defeated

1447 1838 1271 
Full armor, 2 hearts, 2 sub-tanks, Chill  Penguin, Storm Eagle and Flame Mammoth defeated

5447 4177 4536 
Get an extra life tank

5778 8422 3577 
Have all your powers, Sub takes, and Heart Takes at the first level.

6111 8747 4181 
Have Storm Eagle, Flame Mammoth, Chill  Penguin, & Boomer Kuwangtang dead w/ chest, helmet,  arms, leg upgrades, 1 sub-tank, & a turbo heart

4664 1718 7748 
Head Capsule only

1556 6642 7448 
Launch Octopus defeated

5382 8566 2656 
Leg Dash No bosses Defeated

4425 7272 3821 
Leg Dash, Helmet Enhancement, No Bosses Defeated

1422 1412 7756 
Leg Dash, Helmet enhancement with no bosses defeated

2653 7248 6488 
No Leg Dash, Chill Penguin Defeated

5385 7136 6321 
Opening Stage beat

5131 7358 4181 
Spark Mandrill defeated

5385 7136 6861 
Sting Chameleon defeated

6483 7376 5124 
Storm Eagle defeated

3475 5668 2581 
To have all Turbo Hearts, all Sub-Tanks, and  all Armor Upgrades with no bosses defeated

Zero's Buster
This is done by not getting the arm Power up in Flame mamoth's stage, Go to Sigma stage 1 and when Zero will die he will give you his buster.

Subtank Glitch
Get three sub-tanks and make sure one of your special weapons has less than full power. Then, with the weapon
that has less than full power selected, grab a weapon capsule and immediately hit start. If you did it right, you'll have a fourth sub-tank. Fill it using the same method, just don't over fill or you'll delete it and your third one. It recovers health just like the a normal one.

Mega Man Fireball
Must have Heart Tanks, Sub-Tanks, enemy weapons, and power-ups. Then, go to Armored Armadillo's level. Reach
the final mine cart, which launches you through the air at the end of the level. Just before you reach the wall, jump up and climb the wall. At the top, there will be a large Energy Unit. Get it, and then jump into the pit and die. Repeat this step five times.  On the fifth time through, a capsule will appear on that same ledge. Dr. Light will then give you a Ryu-style fireball for Mega Man to use.

Stage Secrets
Some stages are a little different if you beat a certain boss first. If you beat Chill Penguin, the Lava in Flame Mammoth's stage will be frozen. If you beat Storm Eagle, the lights in Spark Mandrill's stage will flicker on and off. If you beat Launch Octopus, Sting Chameleon's stage will be partially flooded.

Stronger normal shots
Dash while firing your uncharged X-Buster to cause the shot to deal double damage. This is useful when you don't have time to wait for a shot to charge.

http://www.consoleclassix.com/snes/mega_man_x.html
