SimEarth: The Living Planet
Platform: Super Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy, Realtime
Gametype: Licensed
Release Year: 1993
Developer: Tomcat System
Publisher: FCI
Players: 1
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In SimEarth, the player can vary a planet's atmosphere, temperature, landmasses, etc, then place various forms of life on the planet and watch them evolve. Since it is a software toy, the game does not have any required goals. The big (and difficult) challenge is to evolve sentient life and an advanced civilization. The development stages of the planet can be reverted and repeated, until the planet "dies" 10 billion years after its creation, the estimated time when the Sun will become a red giant and kill off all of the planet's life.

The game models the Gaia hypothesis of James Lovelock (who assisted with the design and wrote an introduction to the manual), and one of the options available to the player is the simplified "Daisyworld" model.

Tips:

Debug Menu
At the main screen hold L and R and then press start.

Scenario Select
When you're at the main menu screen, highlight 'Scenario', hold L, R and Y, then press the A button.


http://en.wikipedia.org/wiki/SimEarth:_The_Living_Planet
